- Specialization
- Not classified
- Business
Hardware Manufacturingand 1 more business valuesLess
- Software Applications
- Market
- Fitness and Wellness
- Ecosystem
- Applications
- Customers
- Consumers
More details
- Organization type
- Commercial Company
- Ecosystem
- Applications
- Business
- Hardware Manufacturing, Software Applications
- Specialization
- Not classified
- Market
- Fitness and Wellness
- Customers
- Consumers
- Delivery models
- Hardware
- Revenue models
- Subscription
- Listing status
- Not classified
- Latest equity round
- Pre Seed
- Reported funding amount
- Not classified
About
ANORIA is developing a bracelet that reads emotional state in real time and converts Energy, Mood, and Focus into a Flow Score. Its SOMI model correlates 150 audio and biometric signals to explain what users feel, why they feel it, and what they can do next; the initial target market is founders and creatives seeking trainable emotional intelligence.
Market
Anoria competes in consumer wearables and digital emotional-wellness technology, positioning itself as an emotional-intelligence product rather than a conventional sleep, recovery, or activity tracker. Its differentiation is a real-time EQ feedback loop built from SOMI's analysis of audio and biometric signals, translating emotional state into Flow Score insights and suggested actions; this gives it an emotion-focused angle against broader stress and recovery platforms such as WHOOP and Oura.
Anoria targets individual consumer users, especially founders and creatives who view their state of mind as a core performance and creativity asset. The company is currently focused on an early-adopter, individual-user segment rather than a defined enterprise or clinical customer segment.
At a Glance
Problem
ANORIA addresses a gap in the quantified-self market: existing wearables largely track sleep, recovery, steps, and performance as proxies for how people feel, but do not directly explain a user’s emotional state or the causes behind it. The company frames this as increasingly important because technology competes for attention and performance depends heavily on mental state, while understanding one’s feelings and maintaining human connection have become more difficult.
Its initial killer use case is real-time self-awareness for founders and creatives who view their state of mind as a critical asset. By showing how emotions shift during meetings, conversations, app usage, and music, ANORIA aims to help users recognize what moves them into or out of flow and take an immediate corrective action, such as changing music or contacting someone.
Product / Service
ANORIA is building a consumer bracelet that reads emotional state in real time and converts it into a Flow Score composed of Energy, Mood, and Focus. Its SOMI state-of-mind inference model reportedly combines a neuroscience framework with 150 audio and biometric signals to infer what a user is feeling, why they may be feeling it, and what they could do next.
The product is designed as a feedback loop rather than a passive health dashboard. Users can watch their Flow Score change in response to people, meetings, apps, and music, while context-aware recommendations suggest interventions. The intended benefit is to make emotional intelligence measurable and trainable, helping users improve self-awareness and make periods of productive flow more repeatable.
Market
ANORIA competes in consumer electronics, wearables, and the quantified-self category, with a more specific focus on emotion recognition, mental-wellness tracking, and real-time EQ feedback. Its closest adjacent competitors include WHOOP, which popularized continuous performance and recovery tracking, and Empatica, a medical-grade biosensing platform oriented toward research and patient monitoring. ANORIA’s differentiation is its attempt to move beyond physical recovery signals into inferred emotion using a custom hardware-and-software data loop.
As of August 1, 2026, ANORIA appears to be an early-stage, early-access company rather than a scaled commercial business. It joined Y Combinator’s Spring 2026 batch, is listed as active in San Francisco, and has a five-person team. Its launch offered early-access signup, while the company reported that only a handful of users were wearing prototypes in the wild. Public profiles report $500,000 of Y Combinator funding, but list current revenue as blank; therefore, the best-supported characterization is pre-revenue or revenue-undisclosed, with commercialization still in prototype and beta validation.
Founders & Leadership
Funding History
Y Combinator
Recent News
ANORIA was publicly listed as a company in Y Combinator’s Spring 2026 batch on August 6. Its Y Combinator profile describes a wearable device intended to read emotional state in real time and help users improve emotional intelligence.
F6S lists Anoria as a San Francisco company founded in 2026 and says it raised funding from the Y Combinator Spring 2026 batch. The profile identifies Y Combinator as a seed funder.
Thingtesting’s April profile describes Anoria as developing a wearable designed to read, track, and enhance users’ emotional state. It lists the brand as launched in April 2026 and identifies Michael Belhassen as its founder.
Active Roles
1Business Model
ANORIA is pursuing a direct-to-consumer, pre-launch model: it is taking early-access preorders for the bracelet and advertises a $99-per-year founding offer for the first 1,000 customers. Public evidence does not show a separate hardware price or broader subscription terms.