- Specialization
- Not classified
- Business
- Software Applications
- Market
Gamingand 2 more market valuesLess
- Media
- Software Development
- Ecosystem
- Not applicable
- Customers
Developersand 1 more customers valuesLess
- Enterprises
More details
- Organization type
- Commercial Company
- Ecosystem
- Not applicable
- Business
- Software Applications
- Specialization
- Not classified
- Market
- Gaming, Media, Software Development
- Customers
- Developers, Enterprises
- Delivery models
- Hosted Software
- Revenue models
- Subscription, Usage Based
- Listing status
- Not classified
- Latest equity round
- Not classified
- Reported funding amount
- Not classified
About
Diversion builds cloud-native version control for game development, virtual production, animation, 3D/VR, and other creative teams. It unifies code, art, audio, and large media files with Git-like workflows, real-time collaboration, and no server to manage, differentiating it from legacy Perforce, Git, and SVN tooling.
Market
Diversion competes in source and version control for game development, virtual production, and creative studios that need to manage very large repositories and binary assets. It positions itself as a cloud-native, modern alternative to legacy Perforce and general-purpose Git/SVN workflows, differentiating through fast branching and merging, Unreal Engine integration, UGS/Horde compatibility, intuitive collaboration tools, flexible deployment, and lower infrastructure overhead.
Diversion targets game-development studios—especially Unreal Engine and Unity teams—as well as virtual-production and broader creative teams managing large binary assets. Its customer range spans indie teams through AAA and enterprise studios, with likely buyers and users in DevOps, engineering, technical production, IT, artists, and game development.
At a Glance
Problem
Diversion addresses the difficulty of managing version control for game development and other digital-entertainment workflows, positioning itself against incumbent tools such as Perforce, Git, and SVN. Its core use case is collaborative development involving Unreal Engine, Unity, 3D/VR, animation, and virtual production, where teams need a scalable system suited to specialized creative and technical assets rather than a generic developer workflow.
The main economic variables are team size, deployment requirements, integrations, and storage. Diversion’s pricing reflects this by charging per user rather than per repository, offering unlimited repositories on its Pro and Studio plans, and metering storage separately. This makes the platform particularly relevant to teams that need many repositories or enterprise deployment controls, although the available evidence does not quantify savings versus competing tools.
Product / Service
Diversion is a scalable, cloud-native version-control platform for game development, Unreal Engine, Unity, 3D, and AI. It is presented as a modern alternative to Perforce, Git, and SVN, delivering version control through cloud, private-cloud, on-premises, or hybrid deployments rather than forcing every customer into a single hosting model.
For enterprises, the service is sold through custom pricing based on team size, deployment model, and integration needs. Enterprise plans include unlimited users, SAML single sign-on, custom integrations, multi-site deployment with proxy support, and 24/7 support, giving distributed creative and engineering teams a version-control layer that can be adapted to their infrastructure and collaboration requirements.
Market
Diversion competes in version control and source-code or digital-asset collaboration, with an initial emphasis on digital entertainment: games, virtual production, animation, and 3D/VR. Its named competitors are Perforce, Git, and SVN, while its positioning is differentiated by its focus on game and 3D workflows and by support for cloud-native and hybrid enterprise deployment.
The company is not established as pre-revenue by the available evidence. It has reportedly raised $12.4 million from six investors, including CapitalX, Konvoy Ventures, Y Combinator, New Era Capital Partners, and Pioneer Fund, and announced a November 2025 collaboration with CG Pro for Unreal Engine creators. These signals indicate external financing and ecosystem activity, but the corpus does not provide customer counts, revenue, or other operating metrics.
Founders & Leadership
Funding History
Y Combinator
Not publicly disclosed
Konvoy
Recent News
Diversion announced more flexible code reviews in a September product update. The update gives users more control over what gets reviewed instead of automatically showing the full changeset.
On August 25, 2026, Diversion published an August product-update roundup announcing UAssets thumbnail previews for files under 2MB, beta Horde integration, one-click sending of file versions into the current workspace, and a new `dv clean` CLI command. The post also said Diversion was onboarding teams for early access to the Horde integration.
Diversion launched a redesigned app with global search and improved navigation, and made Diversion Connect for Unity available through the Unity Asset Store as a standalone connector.
Diversion announced that its plugin would initially ship for Claude Code and capture each turn of Claude Code sessions in a repository, with support for additional agents planned.
Diversion introduced in-app previews for UAsset, FBX, GLB, and OBJ files, plus branch-graph actions, improved organization management, and clearer synchronization status.
Diversion introduced thumbnail previews for UAssets and announced a beta Horde integration for studios interested in early access.
Active Roles
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Get notified when they postBusiness Model
Diversion sells SaaS subscriptions priced per user per month: Pro is $25 and Studio is $35, with storage charged separately. Eligible Indie and education tiers are free or subsidized, while Enterprise plans are custom-priced based on team size, deployment model, and integration requirements.