Companies

Diversion

diversion.dev

Diversion provides cloud-native version control for game and creative teams managing code, assets, and media.

HQSan Francisco, California, United States
Employees1-50
Jobs checked 4d ago
Specialization
Not classified
Business
Software Applications
Market
Gamingand 2 more market values
  • Media
  • Software Development
Ecosystem
Not applicable
Customers
Developersand 1 more customers values
  • Enterprises
More details
Organization type
Commercial Company
Ecosystem
Not applicable
Business
Software Applications
Specialization
Not classified
Market
Gaming, Media, Software Development
Customers
Developers, Enterprises
Delivery models
Hosted Software
Revenue models
Subscription, Usage Based
Listing status
Not classified
Latest equity round
Not classified
Reported funding amount
Not classified

About

Diversion builds cloud-native version control for game development, virtual production, animation, 3D/VR, and other creative teams. It unifies code, art, audio, and large media files with Git-like workflows, real-time collaboration, and no server to manage, differentiating it from legacy Perforce, Git, and SVN tooling.

Market

Diversion competes in source and version control for game development, virtual production, and creative studios that need to manage very large repositories and binary assets. It positions itself as a cloud-native, modern alternative to legacy Perforce and general-purpose Git/SVN workflows, differentiating through fast branching and merging, Unreal Engine integration, UGS/Horde compatibility, intuitive collaboration tools, flexible deployment, and lower infrastructure overhead.

Target Customers

Diversion targets game-development studios—especially Unreal Engine and Unity teams—as well as virtual-production and broader creative teams managing large binary assets. Its customer range spans indie teams through AAA and enterprise studios, with likely buyers and users in DevOps, engineering, technical production, IT, artists, and game development.

At a Glance

Problem

Diversion addresses the difficulty of managing version control for game development and other digital-entertainment workflows, positioning itself against incumbent tools such as Perforce, Git, and SVN. Its core use case is collaborative development involving Unreal Engine, Unity, 3D/VR, animation, and virtual production, where teams need a scalable system suited to specialized creative and technical assets rather than a generic developer workflow.

The main economic variables are team size, deployment requirements, integrations, and storage. Diversion’s pricing reflects this by charging per user rather than per repository, offering unlimited repositories on its Pro and Studio plans, and metering storage separately. This makes the platform particularly relevant to teams that need many repositories or enterprise deployment controls, although the available evidence does not quantify savings versus competing tools.

Product / Service

Diversion is a scalable, cloud-native version-control platform for game development, Unreal Engine, Unity, 3D, and AI. It is presented as a modern alternative to Perforce, Git, and SVN, delivering version control through cloud, private-cloud, on-premises, or hybrid deployments rather than forcing every customer into a single hosting model.

For enterprises, the service is sold through custom pricing based on team size, deployment model, and integration needs. Enterprise plans include unlimited users, SAML single sign-on, custom integrations, multi-site deployment with proxy support, and 24/7 support, giving distributed creative and engineering teams a version-control layer that can be adapted to their infrastructure and collaboration requirements.

Market

Diversion competes in version control and source-code or digital-asset collaboration, with an initial emphasis on digital entertainment: games, virtual production, animation, and 3D/VR. Its named competitors are Perforce, Git, and SVN, while its positioning is differentiated by its focus on game and 3D workflows and by support for cloud-native and hybrid enterprise deployment.

The company is not established as pre-revenue by the available evidence. It has reportedly raised $12.4 million from six investors, including CapitalX, Konvoy Ventures, Y Combinator, New Era Capital Partners, and Pioneer Fund, and announced a November 2025 collaboration with CG Pro for Unreal Engine creators. These signals indicate external financing and ecosystem activity, but the corpus does not provide customer counts, revenue, or other operating metrics.

Founders & Leadership

Sasha MedvedovskyFounder
Co-Founder and CEO
Egal LazarevFounder
Co-Founder and CTO
Sharon WolfsonHead of Product

Funding History

2022-06
Seed$500K

Y Combinator

2022-06
Seed$7.42M

Not publicly disclosed

2025-05
Seed+$4.5M

Konvoy

Recent News

2026-09-26product_launch
Diversion announces more flexible code reviews

Diversion announced more flexible code reviews in a September product update. The update gives users more control over what gets reviewed instead of automatically showing the full changeset.

2026-08-25product_launch
Diversion announces August product updates, including Horde integration

On August 25, 2026, Diversion published an August product-update roundup announcing UAssets thumbnail previews for files under 2MB, beta Horde integration, one-click sending of file versions into the current workspace, and a new `dv clean` CLI command. The post also said Diversion was onboarding teams for early access to the Horde integration.

2026-06-30partnership
Diversion Product Updates: June Highlights (06/26)

Diversion launched a redesigned app with global search and improved navigation, and made Diversion Connect for Unity available through the Unity Asset Store as a standalone connector.

2026-05-26product_launch
AI Code Reasoning & Knowledge Layer

Diversion announced that its plugin would initially ship for Claude Code and capture each turn of Claude Code sessions in a repository, with support for additional agents planned.

2025-09-30product_launch
Diversion Product Updates: September Highlights (09/25)

Diversion introduced in-app previews for UAsset, FBX, GLB, and OBJ files, plus branch-graph actions, improved organization management, and clearer synchronization status.

2025-08-31partnership
Diversion Product Updates: August Highlights (08/25)

Diversion introduced thumbnail previews for UAssets and announced a beta Horde integration for studios interested in early access.

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Business Model

Diversion sells SaaS subscriptions priced per user per month: Pro is $25 and Studio is $35, with storage charged separately. Eligible Indie and education tiers are free or subsidized, while Enterprise plans are custom-priced based on team size, deployment model, and integration requirements.

Products

Diversion cloud version-control platformUnreal Engine/Fab pluginWeb UI and desktop applicationIDE plugins, interactive CLI, and APICloud, private-cloud, on-premises, and hybrid enterprise deployments

Customers

WTVisionUniversity of New South Wales (UNSW)Kean UniversityUniversity at BuffaloESTAZRupture StudiosRowan UniversityUniversity of IllinoisMintraDouglasTrunity CollegeSuperVerseMassachusetts Institute of Technology (MIT)DiconiumRicohXpengHornetClikaliaOregon State UniversityGeorgia State UniversityNoroff University CollegeAECOMTecnico LisboaUniversity of OuluWSPPriestmanGoodeSunschorched

Tech Stack

Cloud-native version-control architectureLarge-binary and massive-repository storageUnreal Engine/Fab plugin integrationUnreal Game Sync (UGS) and Horde supportWeb UI, desktop app, IDE plugins, interactive CLI, and APIUnity workflow support

Competitors

Perforce Helix Core
Git
Subversion (SVN)
Unity Version Control (Plastic SCM)