Companies

Gym Class - by IRL Studios

gymclass.com

Gym Class is a social VR and mobile sports platform where people play, socialize, and create shared experiences.

HQSan Francisco, California, United States
Employees1-50
1 active role
Jobs checked 4d ago
Specialization
Not classified
Business
Content Productionand 1 more business values
  • Software Applications
Market
Gamingand 1 more market values
  • Sports
Ecosystem
Not applicable
Customers
Consumers
More details
Organization type
Commercial Company
Ecosystem
Not applicable
Business
Content Production, Software Applications
Specialization
Not classified
Market
Gaming, Sports
Customers
Consumers
Delivery models
On Premise Software
Revenue models
Usage Based
Listing status
Not classified
Latest equity round
Seed
Reported funding amount
Not classified

About

Gym Class, operated by IRL Studios, builds a social gaming platform spanning VR and mobile, where consumers play multiplayer sports, socialize, and create or share experiences. It differentiates through realistic physics, large-scale multiplayer worlds, multiple sports, licensed NBA and MLB content, and a strong Meta Quest community.

Market

Gym Class competes in consumer social VR, spatial-computing gaming, and gamified fitness/sports. It positions itself as a social sports platform rather than a single-purpose workout app, differentiating through realistic physics, real-time multiplayer, multiple sports, user social experiences, mobile expansion, and official NBA and MLB licensed content.

Target Customers

Individual consumers—especially VR/mobile gamers, sports fans, and friend groups seeking social multiplayer play, exercise, and immersive virtual-world experiences. The product is primarily B2C and free-to-play, with additional appeal to NBA and MLB fans through licensed team content.

At a Glance

Problem

Gym Class addresses the access and coordination friction of real-world sports by letting people play together without needing a shared court, local players, or the physical ability to dunk and compete at a high level. Its killer use case is social basketball: users can shoot hoops, dunk, and compete with friends or other players online, including opponents they likely could not reach in person. The product also targets adjacent needs for friendship, identity, entertainment, fitness, and participation in sports communities.

Product / Service

Gym Class is a free-to-download social VR sports platform delivered primarily through Meta Quest, with mobile expansion beginning in 2026. It uses realistic physics and full-body movement for basketball and other sports, combines multiplayer with AI practice, and places users in large virtual environments where they can socialize, compete, customize avatars, and unlock digital gear. The platform has expanded beyond basketball into baseball, boxing, football, paintball, and soccer, with NBA-licensed courts and apparel and MLB-licensed ballparks and uniforms.

The basic experience is free, while the company monetizes through in-app purchases such as licensed sports bundles, cosmetic items, passes, and premium features including private servers and expanded avatars. This software delivery model gives users an inexpensive way to access an ongoing sports-and-social experience rather than paying for a physical venue or organizing a real-world game.

Market

Gym Class competes in consumer social gaming, social VR, and the emerging digital-sports category, sitting between sports simulation, virtual fitness, and VR hangout products. Blacktop Hoops is a direct basketball comparison, while FitXR and Supernatural are adjacent VR fitness alternatives. Its differentiation is the combination of realistic sports mechanics, large multiplayer worlds, persistent social interaction, and licensed professional-sports content rather than a purely solo workout or arcade game.

The company is clearly post-launch and has meaningful traction rather than being pre-product: its site describes a community of millions, more than 53,000 Meta Quest ratings at a 4.8-star average, and mobile expansion in 2026; Meta’s listing shows approximately 54,000 ratings and 9,900 reviews. IRL Studios says it has raised more than $8 million from technology investors and sports partners. The game is monetized, but the available evidence does not disclose revenue, so it is best characterized as a funded, commercially monetized product with revenue undisclosed—not assumed to be pre-revenue.

Founders & Leadership

Matthew HarrisFounder
CEO & Co-founder
Justin HubertFounder
Co-founder
Paul KatsenFounder
Co-founder
ErikChief Technology Officer

Funding History

2022-08
Seed$8M

Andreessen Horowitz (lead), Y Combinator (participant)

Active Roles

1
US / CA / MX / Remote (US; CA; MX)/Engineering/78d ago

Business Model

Gym Class is free to download and monetizes through in-game purchases, including licensed sports bundles, premium passes, cosmetic items, accessories, and other paid add-ons. It also uses Splash Coins as an in-game currency for purchasing bundles, skins, and accessories.

Products

Gym Class core social VR sports platformBasketball, baseball, boxing, football, paintball, and soccer experiencesNBA Bundle with licensed team courts, apparel, and accessoriesMLB Bundle with licensed ballparks, uniforms, and progression contentGym Class PRO, Season Passes, private courts, avatar customization, and other premium contentiPhone and Android companion apps

Customers

National Basketball Association (NBA) — licensing relationshipMajor League Baseball (MLB) — licensing relationship

Tech Stack

Unity for mobile and VR gameplayMaya for 3D content productionMeta Quest VR platform and headset motion/camera trackingPhysics-based motion mechanicsReal-time networked multiplayerAI-assisted gameplay modulesiOS and Android companion apps

Competitors

Virtual Repetitions
Holodia
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