Companies

Glade

gladestudio.ai

Glade builds AI tools that help game developers turn ideas into playable worlds and intelligent game characters.

HQSan Francisco, California, United States
Employees1-50
1 active role
Jobs checked 3d ago
Specialization
Language Modelsand 1 more specialization values
  • Speech
Business
Software Applicationsand 1 more business values
  • Model Development
Market
Gaming
Ecosystem
Agents
Customers
Developersand 1 more customers values
  • Enterprises
More details
Organization type
Commercial Company
Ecosystem
Agents
Business
Software Applications, Model Development
Specialization
Language Models, Speech
Market
Gaming
Customers
Developers, Enterprises
Delivery models
Hosted Software, On Premise Software
Revenue models
Subscription
Listing status
Not classified
Latest equity round
Not classified
Reported funding amount
Not classified

About

Glade builds AI tools for game creation, including GladeKit, an AI agent that turns ideas into playable worlds, and GladeCore, a lightweight on-device LLM for AI-powered game characters. It targets game makers, studios, and developers, differentiating through locally powered NPCs with built-in speech, emotional tuning, and retrieval capabilities.

Market

Glade competes in generative AI for game development and AI-powered NPC or interactive-character infrastructure: GladeKit is the engine-aware creation assistant, while GladeCore is the runtime for local AI characters. Its positioning is developer- and game-native—direct project and scene actions in Unity or Godot for GladeKit, and on-device inference for GladeCore—rather than generic code generation or a cloud-only NPC API. Against Unity AI, Inworld, and Convai, Glade differentiates with project context and direct editor execution, plus GladeCore’s zero-cloud, lower-latency, privacy-preserving architecture without per-interaction fees.

Target Customers

Primary customers are game makers—especially new developers, indie studios, and serious game developers or teams—working in Unity or Godot. The main users and buyers are developers and small game teams seeking to prototype, debug, and ship games faster; GladeCore additionally targets studios and developers adding AI NPCs to games.

At a Glance

Problem

Glade addresses two connected bottlenecks in game development. General-purpose AI assistants can suggest code but typically cannot understand a game's scene hierarchy, assets, prefabs, scripts, or existing systems, forcing developers to copy code, wire components together, fix errors, and repeatedly switch context. At runtime, cloud-based AI characters create a second problem: per-token or per-query pricing makes costs rise with engagement, while network latency, integration friction, connectivity requirements, and the transfer of player data create additional production and compliance concerns.

The clearest killer use case is the conversational AI NPC or companion: a character that can understand text or voice, respond dynamically, and trigger actions in the game. Glade's thesis is that these characters become economically viable at scale when inference runs locally, avoiding the 1–3 second cloud delays and recurring per-interaction costs that can make highly engaging conversations expensive.

Product / Service

Glade offers two software products. GladeKit is an AI assistant for game makers that works inside the project rather than from a blank prompt. It reads project files, scripts, scenes, and systems, then plans and executes changes such as creating gameplay systems, configuring scenes, troubleshooting bugs, and prototyping mechanics. It is available for Unity and Godot, can also connect compatible tools such as Cursor and Claude through an open-source MCP server, and uses a freemium subscription model ranging from a free plan to paid individual and team-oriented tiers.

GladeCore is the runtime AI layer for games: a lightweight, locally deployed language model and engine plugin that gives NPCs dialogue, speech recognition, text-to-speech, personalities, world knowledge, emotional tuning, retrieval-augmented grounding, and the ability to trigger in-game actions. It is designed to run offline on the player's device, with no cloud round trips or per-interaction fees; Glade says its model is roughly sub-1 GB, with lightweight versions in the 400–600 MB range. The benefit is a more responsive, private, controllable, and predictable way to ship AI characters without paying an external service for every player interaction.

Market

Glade competes in generative AI for gaming across two adjacent categories: AI-assisted game-development software and runtime AI-character infrastructure. GladeKit overlaps with Unity's in-editor AI tools and Bezi's Unity-focused agent, while GladeCore competes with cloud-oriented game-character platforms such as Inworld and Convai. Its principal differentiation is the combination of engine-aware workflows and local inference: rather than merely generating code or routing NPC conversations to a cloud API, Glade aims to take action inside the project and ship the character intelligence inside the game.

The company is an early-stage but commercially launched venture rather than an unlaunched research project. Y Combinator lists Glade as an active Summer 2023 company and says GladeCore powers hundreds of studios and developers; GladeKit is publicly available with free and paid plans, and GladeCore is distributed as a game-engine product. A PitchBook profile reports $500,000 raised from SparkLabs Group and Y Combinator. The available evidence does not disclose revenue, so Glade should be described as showing early adoption and monetization infrastructure, with revenue status not publicly established rather than definitively labeling it pre-revenue.

Founders & Leadership

Daniel FangFounder
Founder & CEO

Funding History

2023-09
Pre-Seed (reported as Seed by Dealroom)$500K

Y Combinator

Recent News

2026-01-29product_launch
Glade MCP tools connect AI clients to Unity and Godot

Glade Studio’s GitHub organization showcased tools connecting MCP-compatible AI clients such as Claude Code, Cursor, and Windsurf to Unity or Godot, with more than 235 granular tools and game-project context.

2025-11-04partnership
GladeCore Unreal plugin brings on-device AI to games

Glade Studio described an Unreal plugin that brings its lightweight, on-device GladeCore LLM to games, enabling reactive NPCs and integrations for Unity, Linux, Mac, and mobile.

2025-09-02funding
Glade reported at a $4 million valuation in 2025

Latka reported that Glade reached a $4 million valuation in 2025, associated with an M&A Offer round. The profile also characterized Glade as a generative-AI software company focused on building video games.

Active Roles

1
Menlo Park/Legal/77d ago

Business Model

Glade uses a freemium subscription model for GladeKit: the Indie tier is free, while Pro and Ultra tiers are listed at $15 and $45, respectively. GladeCore may provide an additional developer-facing product revenue stream, but its specific pricing was not identified.

Products

GladeKit — a project-aware AI assistant and agent for building, scripting, debugging, and modifying games directly inside Unity and GodotGladeCore — a local AI character engine based on a sub-1 GB on-device LLM for NPCs, companions, and other in-game AI features

Tech Stack

On-device/local LLM inference, including a sub-1 GB modelText-to-speech (TTS) and speech-to-text (STT)Retrieval-augmented generation (RAG)Emotional tuning for AI charactersUnity and Godot editor integrationsModel Context Protocol (MCP) integrations for tools such as Cursor and Claude

Competitors

Unity AI
Inworld AI
Convai